I wasn't entirely sure how to name this, so apologies in advance.
You see, I'm trying to teach myself Win32/DirectX programming, utilizing Delphi (my language of choice) using this site - http://rastertek.com/tutindex.html
Of course, the site being all in C++, I have to port it to Delphi. It seemed simple enough, at first. I'm on the second tutorial for DirectX 11 - setting up the framework and getting the initial window to show up.
Now for my actual problem. I was getting Access Violation errors. So I found and started to use MadExcept to try and find out what was going on. So it tells me the lines, but I'm clueless as to how to solve the issues at hand.
I have everything set up to mimic as well as I can the original source code. The only real difference being that in the instances where a pointer to a class for a variable, such as the case with m_input, m_grahics, and system, I made a type for those. So I have the TSystemClass, TInputClass, TGraphicsClass, and then I have PSystemClass, etc. that = ^TSystemClass, etc. I figured that this would make things a bit simpler and more neater. On a side note, I assume it should be said, but I for the construction of the copy constructors made the initial classes inherit from TPersistent so I could use it's Assign procedure.
So, back to the Access Violation errors. So first, the problem was in the main program with system being of type PSystemClass. So for a reason unknown to me, when I tried to use system.create, it was at that very instant, creating the access violation. I then realized however that I wasn't assigning system the system.create. So I tried this, and it said that, and rightfully so I suppose, at compile time an error that the two were incompatible since system.create is of type TSystemClass, and system is of PSystemClass. So I tried typecasting it, and that worked. but once again, still getting the dreaded access violations.
So then I had an odd idea, maybe I should call the regular constructor right from the TSystemClass itself. And I tried, needed to typecast again. So I did. And it worked! No longer an access violation error there! Now... New problem! Or rather in this case "problems". There's 3 things now listed in the call stack in MadExcept. The first one:
m_hinstance := GetModuleHandle(nil);
It's saying that this is causing an access violation error. Though why is this, exactly? From what I understand and have read, if GetModuleHandle is set to null/nil, it should retrieve the handle for the file that called it, right? And from what the documentation says, that should be executable.
However note: I'm not sure if the fact that I have the main program, the systemclass stuff, the inputclass stuff, and the graphicsclass stuff, all in different program/unit files to mimic the nature of the original source code. So is this possibly what's causing it? And if so how would I fix it? By putting all of the code from the unit files into the main program file? Though that, in my own personal opinion, would be quite messy and unintuitive.
The next one baffles me even more.
InitializeWindows(ScreenWidth, ScreenHeight);
I'm not dealing with anything other then a function to register the window class and set things up for the window and all here. So I'm not quite sure what the problem here is since it only deals with 2 parameters and they're defined and all already before it's called. So I'm not quite sure what the problem here is at all and what exactly is causing the access violation.
and then finally the final one is in the main program:
return := system.initialize;
Return is what I used in all instances of the result variable of the original source code, as result is of course a built in variable of all functions.
I suppose if system is never able to properly do what it's meant to do then something could/should happen here. Likewise, because I used TSystemClass.Create (typecasted to PSystemClass) earlier to create system would that do anything here? And is it possibly linked to the other two because they're not able to do their own thing properly?
And on a final note; there is one last thing actually on the call stack in MadExcept.
It says Kernel32.dll in the module section, but aside from the main thread, it lists nothing else. (If this information is needed I'll gladly put it up).
Thanks in advance to anyone who's read this far and I hope to find some help on this problem so I may further my studies.
^TSomething
it's like sayingTSomething **
in C++ (double pointer). If you hard-castTSomething
to^TSomething
you're of course going to get in trouble. In C++ terms, you've just castedTSomething *
toTSomething **
. And the location where an Access Violation "pops" is not always indicative for the cause of the error. Try using FASTMM4 with Full Debug to diagnose AV's and memory corruption. – Cosmin Prund