I have just started working on another project where one of the game mechanics is the ability to relocate a drone to the position of your mouse cursor.
Here is my code below where I have several problems(will specify)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lightDrone : MonoBehaviour
{
Vector3 newPosition;
void Start()
{
newPosition = transform.position + (0,0,10); //***Problem A***
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
newPosition = hit.point;
transform.position = newPosition; // ***Problem B***
}
}
}
}
Problem A - I am trying to have the new position = wherever the cursorhas clicked + 10 on the y axis so the "Drone" is seemed to be flying and not in the ground. This isn't achieving anything and is just giving me compiling errors.
I want the exact position to be (cursor.x, (public int (y)), cursor.z) but I have a very vague idea to do it.
Problem B -
Currently when I click my mouse, the object moves to the cursor but it seems to be just teleporting instantly. I want it to move at a certain speed and I think I need a public float to do so and change transform.position to translate.position but this again doesn't work.
Thank you in advance for answering my questions, I am trying to learn these new mechanics and how to code them. :)