I have a JavaScript audio player with skip forward/back 10
second buttons. I do this by setting the currentTime
of my audio element:
function Player(skipTime)
{
this.skipTime = skipTime;
this.waitLoad = false;
// initialise main narration audio
this.narration = new Audio(getFileName(dynamicNarration));
this.narration.preload = "auto";
this.narration.addEventListener('canplaythrough', () => { this.loaded(); });
this.narration.addEventListener('timeupdate', () => { this.seek(); });
this.narration.addEventListener('ended', () => { this.ended(); });
this.narration.addEventListener('waiting', () => { this.audioWaiting(); });
this.narration.addEventListener('playing', () => { this.loaded(); });
}
Player.prototype = {
rew: function rew()
{
if (!this.waitLoad) {
this.skip(-this.skipTime);
}
},
ffw: function ffw()
{
if (!this.waitLoad) {
this.skip(this.skipTime);
}
},
skip: function skip(amount)
{
const curTime = this.narration.currentTime;
const newTime = curTime + amount;
console.log(`Changing currentTime (${curTime}) to ${newTime}`);
this.narration.currentTime = newTime;
console.log(`Result: currentTime = ${this.narration.currentTime}`);
},
loaded: function loaded()
{
if (this.waitLoad) {
this.waitLoad = false;
playButton.removeClass('loading');
}
},
audioWaiting: function audioWaiting()
{
if (!this.waitLoad) {
this.waitLoad = true;
playButton.addClass('loading');
}
},
}
(I'm including here some of the event listeners I'm attaching because previously I'd debugged a similar problem as being down to conflicts in event listeners. Having thoroughly debugged event listeners this time though, I don't think that's the root of the problem.)
Though this all works fine on my local copy, when I test an online version I get the following results:
- Chrome: resets play position to
0
. Final console line reads Result:currentTime = 0
. - Safari: doesn't change play position at all. Final
console.log
line gives a value forcurrentTime
equal tonewTime
(even though the play position actually doesn't change). - Firefox: skipping forward works; skipping backwards interrupts the audio for a few seconds, then it starts playing again from a couple of seconds before where the playhead had been. In both cases, final console.log line gives a value for
currentTime
equal tonewTime
The issue must have something to do with the way audio is loaded. I have tried adding another console log line to show the start and end values for buffered
.
In Chrome it goes up to 2
seconds after current play position. In Safari it goes up to ~170
seconds, and in Firefox it seems to buffer the full audio length.
However, in each case the start of the buffered
object is 0
.
Does anyone have any idea what might be going wrong?