I'm trying to make an Asteroids game in Phaser 3 (javascript) using the Arcade Physics engine.
I want the effect where objects that leave one side of the screen come back from the opposite side.
The API documentation describes a function here that allows you to "Wrap an object's coordinates (or several objects' coordinates) within Phaser.Physics.Arcade.World#bounds."
I am having trouble implementing it. I have a group for the asteroids called asteroids. Currently my implementation is this.physics.world.wrap(asteroids);
however this does not get the desired effect.