I'm test call c/c++ module in lua(5.1). Without vector the code works well.But when i include stl/vector and declare a vector variable in Function add, then the program cause segmentation fault.
libvec.so code:
#include <vector>
#include <list>
#include "lua.hpp"
#include <algorithm>
#include <iostream>
#include <string>
#include <map>
extern "C" int add(lua_State* L)
{
double op1 = luaL_checknumber(L, 1);
double op2 = luaL_checknumber(L, 2);
//std::vector<double> vec;
//vec.push_back(op1);
//vec.push_back(op2);
//lua_pushnumber(L, vec[0]+vec[1]);
lua_pushnumber(L, op1 + op2);
return 1;
}
static luaL_Reg mylibs[] = {
{"add", add}
};
extern "C" int luaopen_libvec(lua_State *L){
luaL_register(L, "libvec", mylibs);
return 1;
}
test.lua code:
local vec = require 'libvec'
print(vec.add(1,212))
then i try to gdb lua/run test.lua, then get
strlen () at ../sysdeps/x86_64/strlen.S:106
106 ../sysdeps/x86_64/strlen.S: No such file or directory.
(gdb) bt
#0 strlen () at ../sysdeps/x86_64/strlen.S:106
#1 0x000000000040596e in lua_setfield ()
#2 0x0000000000412f75 in luaL_openlib ()
#3 0x00007ffff6e8e531 in luaopen_libvec () from ./libvec.so
#4 0x00000000004080d8 in luaD_precall ()
#5 0x00000000004084e4 in luaD_call ()
#6 0x0000000000405c95 in lua_call ()
#7 0x000000000041dcaa in ll_require ()
#8 0x00000000004080d8 in luaD_precall ()
#9 0x00000000004116d2 in luaV_execute ()
#10 0x000000000040852d in luaD_call ()
#11 0x000000000040782b in luaD_rawrunprotected ()
#12 0x000000000040868b in luaD_pcall ()
#13 0x0000000000405d26 in lua_pcall ()
#14 0x0000000000403ecc in docall ()
#15 0x00000000004048a9 in pmain ()
#16 0x00000000004080d8 in luaD_precall ()
#17 0x00000000004084e4 in luaD_call ()
#18 0x000000000040782b in luaD_rawrunprotected ()
#19 0x000000000040868b in luaD_pcall ()
#20 0x0000000000405db5 in lua_cpcall ()
#21 0x0000000000403b94 in main ()
i have test declare std::map and crash too while std::string works well...