The following full code could compare speed of fast inverse square root with 1/sqrt(). According to this sentence in wikipedia, (i.e. The algorithm was approximately four times faster than computing the square root with another method and calculating the reciprocal via floating point division.)
But here is why I am here: it is slower than 1/sqrt(). something wrong in my code? please.
#include <stdio.h>
#include <time.h>
#include <math.h>
float FastInvSqrt (float number);
int
main ()
{
float x = 1.0e+100;
int N = 100000000;
int i = 0;
clock_t start2 = clock ();
do
{
float z = 1.0 / sqrt (x);
i++;
}
while (i < N);
clock_t end2 = clock ();
double time2 = (end2 - start2) / (double) CLOCKS_PER_SEC;
printf ("1/sqrt() spends %13f sec.\n\n", time2);
i = 0;
clock_t start1 = clock ();
do
{
float y = FastInvSqrt (x);
i++;
}
while (i < N);
clock_t end1 = clock ();
double time1 = (end1 - start1) / (double) CLOCKS_PER_SEC;
printf ("FastInvSqrt() spends %f sec.\n\n", time1);
printf ("fast inverse square root is faster %f times than 1/sqrt().\n", time2/time1);
return 0;
}
float
FastInvSqrt (float x)
{
float xhalf = 0.5F * x;
int i = *(int *) &x; // store floating-point bits in integer
i = 0x5f3759df - (i >> 1); // initial guess for Newton's method
x = *(float *) &i; // convert new bits into float
x = x * (1.5 - xhalf * x * x); // One round of Newton's method
//x = x * (1.5 - xhalf * x * x); // One round of Newton's method
//x = x * (1.5 - xhalf * x * x); // One round of Newton's method
//x = x * (1.5 - xhalf * x * x); // One round of Newton's method
return x;
}
The result is as follows:
1/sqrt() spends 0.850000 sec.
FastInvSqrt() spends 0.960000 sec.
fast inverse square root is faster 0.885417 times than 1/sqrt().
FastInvSqrt
is four times faster than a particular alternative is a paper that was published in 2003, fifteen years ago. There is no particular reason to assume that what was true for the hardware platforms, toolchains, and libraries in 2003 still applies today, as all of those have changed substantially since then (e.g. the hardware instruction for square root on x86 processors have become much faster since then). – njuffaN
different reciprocal square roots and must use all of the results in output, otherwise the optimizer can just skip the loops. To the O.P. your loops as presented execute 100000001 iterations, not just 1. If it took about a second to compute just 1 reciprocal square root, well, that would be just pitiful and it's not what is happening. – user5713492