2
votes

Okay, i have a really wierd problem. I am totally new to blender, and i have just bought a 3D model of a present, to play a little around with.

The 3D model looks very nice, and in Rendered, Material and texture mode are all the materials showing perfectly fine (not in Solid though, the present is just gray here).

So... Now i want to make this file into a .dae-file, so that i can use it in Xcode. And here comes the problem. "The model export, but not the texture." And i dont want a totally gray present in my app. ;)

I have nothing done with the present (nothing else than pay $ for it). I go into: Export -> Collada (.dae) and have the Texture options like this:

enter image description here

(I have also tried the other options)

enter image description here

The blender file looks like this in blender.

enter image description here But the .dae-file look like this.

Can anyone tell me what i am doing wrong?

1

1 Answers

1
votes

Most (if not all) 3d file formats do not transport textures with them, only geometry information and uvmaps which describe how to apply textures, but no color information. What you should do is export textures from blender and then import dae file and textures into your target application separately. Then apply the material/texture onto object inside that application. This might help you: https://blender.stackexchange.com/a/106132/54801