i write actual a Game in Unity and i want to secure the GameData with this Code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System;
using System.Text;
using System.Security.Cryptography;
using System.Linq;
public class Data : MonoBehaviour {
static readonly string PasswordHash = "P@@Sw0rd";
static readonly string SaltKey = "S@LT&KEY";
static readonly string VIKey = "@1B2c3D4e5F6g7H8";
public GameObject dirtBlock;
public void Save(){
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerData.dat",FileMode.Open);
PlayerData data = new PlayerData();
data.dirtCount = dirtBlock.GetComponent<BlockHandler>().blockCount;
data.stoneCount = 0;
data.ironCount = 0;
bf.Serialize(file,Encrypt(ToByteArray(data)));
file.Close();
}
public void Load(){
if(File.Exists(Application.persistentDataPath + "/playerData.dat")){
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerData.dat",FileMode.Open);
PlayerData data = FromByteArray<PlayerData>(Decrypt(bf.Deserialize(file).ToString()));
file.Close();
dirtBlock.GetComponent<BlockHandler>().blockCount = data.dirtCount;
} else {
FileStream file = File.Create(Application.persistentDataPath + "/playerData.dat");
file.Close();
this.Save();
this.Load();
}
}
public static string Encrypt(byte[] plainTextBytes){
byte[] keyBytes = new Rfc2898DeriveBytes(PasswordHash, Encoding.ASCII.GetBytes(SaltKey)).GetBytes(256 / 8);
var symmetricKey = new RijndaelManaged() { Mode = CipherMode.CBC, Padding = PaddingMode.Zeros };
var encryptor = symmetricKey.CreateEncryptor(keyBytes, Encoding.ASCII.GetBytes(VIKey));
byte[] cipherTextBytes;
using (var memoryStream = new MemoryStream()){
using (var cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write)){
cryptoStream.Write(plainTextBytes, 0, plainTextBytes.Length);
cryptoStream.FlushFinalBlock();
cipherTextBytes = memoryStream.ToArray();
cryptoStream.Close();
}
memoryStream.Close();
}
return Convert.ToBase64String(cipherTextBytes);
}
public static byte[] Decrypt(string encryptedText){
byte[] cipherTextBytes = Convert.FromBase64String(encryptedText);
byte[] keyBytes = new Rfc2898DeriveBytes(PasswordHash, Encoding.ASCII.GetBytes(SaltKey)).GetBytes(256 / 8);
var symmetricKey = new RijndaelManaged() { Mode = CipherMode.CBC, Padding = PaddingMode.None };
var decryptor = symmetricKey.CreateDecryptor(keyBytes, Encoding.ASCII.GetBytes(VIKey));
var memoryStream = new MemoryStream(cipherTextBytes);
var cryptoStream = new CryptoStream(memoryStream, decryptor, CryptoStreamMode.Read);
byte[] plainTextBytes = new byte[cipherTextBytes.Length];
memoryStream.Close();
cryptoStream.Close();
return plainTextBytes;
}
public byte[] ToByteArray<T>(T obj){
if(obj == null){
return null;
}
BinaryFormatter bf = new BinaryFormatter();
using(MemoryStream ms = new MemoryStream()){
bf.Serialize(ms, obj);
return ms.ToArray();
}
}
public T FromByteArray<T>(byte[] data){
if(data == null){
return default(T);
}
BinaryFormatter bf = new BinaryFormatter();
using(MemoryStream ms = new MemoryStream(data)){
object obj = bf.Deserialize(ms);
return (T)obj;
}
}
}
[System.Serializable]
public class PlayerData {
public float dirtCount;
public float stoneCount;
public float ironCount;
}
yesterday it work fine but today and i dont know why, i get this error message
SerializationException: Unexpected binary element: 0 System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:254) System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:130) System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:104) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:179) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:136) Data.FromByteArray[PlayerData] (System.Byte[] data) (at Assets/Scripts/Player/Data.cs:119) Data.Load () (at Assets/Scripts/Player/Data.cs:40)
i searched know 4 hours in the web but i cannot find a solution for this problem. i hope anyone can help me.