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Is there a way I can "soften" a SCNNode with a physicsBody?

Right now, my nodes react to collisions between them as if they are made out of metal. I want their collisions to be more like pillows.

Setting the restitution ("bounciness") to 0 doesn't work, and I cannot find anything else that does this.

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1 Answers

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Scenekit currently does not support Softbody. Currently only Staticbody, Dynamic body and Kinematic Body can be used. But you can deform the shape to fake the visualisation.