I have some software that I would like to make a TCP client. I don't know if this is the best architecture, but in my software I spawn a thread that will be used for the Network I/O. If there is a better architecture, I'd appreciate some pointers and advice.
Both threads have a refernce to the boost::asio::io_service object and a Session object that encapsulates the socket object. The sesson object is roughly as follows:
class Session
{
public:
Session(
boost::asio::io_service & io_service,
std::string const & ip_address,
std::string const & port)
: io_service_(io_service),
resolver_(io_service),
socket_(io_service),
ip_address_(ip_address),
port_(port),
{}
virtual void start();
virtual ~Session();
virtual void stop();
void write(std::string const & msg);
void handle_resolve(
const boost::system::error_code & error,
boost::asio::ip::tcp::resolver::iterator endpoint_itr);
void handle_connect(
const boost::system::error_code & error,
boost::asio::ip::tcp::resolver::iterator endpoint_itr);
void handle_close();
void handle_write(const boost::system::error_code & error);
private:
boost::asio::io_service & io_service_;
boost::asio::ip::tcp::resolver resolver_;
boost::asio::ip::tcp::socket socket_;
std::string ip_address_;
std::string port_;
};
In the I/O thread run-loop, the start() method of the session object is called which connects to the server. (This works, btw). Then, the thread sits in a loop calling the run() method on the I/O service object [io_service_.run()] to trigger events.
The main thread calls the write() method of the session when it wants to send data, and the session object calls boost::async_write with the data to write and then a callback method that is a member of the session object (handle_write).
While I have the I/O thread connecting to the server, I cannot get the handle_write method to be triggered. I have verified that the main thread is calling into the session object and executing async_write() on the socket. It is just that the callback is never triggered. I also don't see any data on the server side or over the wire with tcpdump.
Any idea where my problem might be? Is there a better way to organize the architecture? Most of all, I don't want to block the main thread doing I/O.
Here is the code that spawns the io thread from the main thread (apologies for the spacing):
boost::asio::io_service io_service;
boost::shared_ptr<Session> session_ptr;
boost::thread io_thread;
....
session_ptr.reset(
new Session::Session(
io_service,
std::string("127.0.0.1"),
std::string("17001")));
// spawn new thread for the network I/O endpoint
io_thread = boost::thread(
boost::bind(
&Session::start,
session_ptr_.get()));
The code for the start() method is as follows:
void Session::start()
{
typedef boost::asio::ip::tcp tcp;
tcp::resolver::query query(
tcp::v4(),
ip_address_,
port_);
resolver_.async_resolve(
query,
boost::bind(
&Session::handle_resolve,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::iterator));
while(1){ // improve this later
io_service_.run();
}
}
The callback for the resolver:
void Session::handle_resolve(
const boost::system::error_code & error,
boost::asio::ip::tcp::resolver::iterator endpoint_itr)
{
if (!error)
{
boost::asio::ip::tcp::endpoint endpoint = *endpoint_itr;
socket_.async_connect(
endpoint,
boost::bind(
&Session::handle_connect,
this,
boost::asio::placeholders::error,
++endpoint_itr));
}
else
{
std::cerr << "Failed to resolve\n";
std::cerr << "Error: " << error.message() << std::endl;
}
}
The callback for connect:
void Session::handle_connect(
const boost::system::error_code & error,
boost::asio::ip::tcp::resolver::iterator endpoint_itr)
{
typedef boost::asio::ip::tcp tcp;
if (!error)
{
std::cerr << "Connected to the server!\n";
}
else if (endpoint_itr != tcp::resolver::iterator())
{
socket_.close();
socket_.async_connect(
*endpoint_itr,
boost::bind(
&Session::handle_connect,
this,
boost::asio::placeholders::error,
++endpoint_itr));
}
else
{
std::cerr << "Failed to connect\n";
}
}
The write() method that the main thread can call to send post an asychronous write.
void Session::write(
std::string const & msg)
{
std::cout << "Write: " << msg << std::endl;
boost::asio::async_write(
socket_,
boost::asio::buffer(
msg.c_str(),
msg.length()),
boost::bind(
&Session::handle_write,
this,
boost::asio::placeholders::error));
}
And finally, the write completion callback:
void Session::handle_write(
const boost::system::error_code & error)
{
if (error)
{
std::cout << "Write complete with errors !!!\n";
}
else
{
std::cout << "Write complete with no errors\n";
}
}
Sessionclass definition. - Sam Miller