New to Unity so pardon any mishaps.
Till now I have:
1- created an asset bundle
2- uploaded it to server
3- downloaded the asset bundle
4- extracted objects from the asset bundle and used (instantiated) them "in game" via script.
Now the issue is, after downloading it, could I store the asset bundle in some directory, or for instance, instead of instantiating the game objects, could I save them in some directory as .prefab files. Or am I limited to extract the objects at run-time and "ONLY ABLE INSTANTIATE" them?
Edit: Other answers on this forum do tell how to store the asset bundle as a *.unity3d file. What I want different is not to store the bundle as a single file, but extract its constituents in some directory.
Thanks