Node.getBoundsInParent
returns the bounds of a node in it's parent coordinates. E.g. polygon.getBoundsInParent()
would return the bounds in the VBox
.
If you need to "go up" one additional step, you can use parent.localToParent
to do this. vBox.localToParent(boundsInVbox)
returns the bounds in the coordinate system of the AnchorPane
.
To get values relative to the size of the image, you simply need to divide by it's size.
The following example only allows you to move the cover regions to in one direction and does not check, if the regions intersect, but it should be sufficient to demonstrate the approach.
The interesting part is the event handler of the button. It restricts the viewport of the second image to the part of the first image that isn't covered.
private static void setSideAnchors(Node node) {
AnchorPane.setLeftAnchor(node, 0d);
AnchorPane.setRightAnchor(node, 0d);
}
@Override
public void start(Stage primaryStage) {
// create covering area
Region topRegion = new Region();
topRegion.setStyle("-fx-background-color: white;");
Polygon topArrow = new Polygon(0, 0, 20, 0, 10, 20);
topArrow.setFill(Color.WHITE);
VBox top = new VBox(topRegion, topArrow);
top.setAlignment(Pos.TOP_CENTER);
topArrow.setOnMouseClicked(evt -> {
topRegion.setPrefHeight(topRegion.getPrefHeight() + 10);
});
// create bottom covering area
Region bottomRegion = new Region();
bottomRegion.setStyle("-fx-background-color: white;");
Polygon bottomArrow = new Polygon(0, 20, 20, 20, 10, 0);
bottomArrow.setFill(Color.WHITE);
VBox bottom = new VBox(bottomArrow, bottomRegion);
bottom.setAlignment(Pos.BOTTOM_CENTER);
bottomArrow.setOnMouseClicked(evt -> {
bottomRegion.setPrefHeight(bottomRegion.getPrefHeight() + 10);
});
Image image = new Image("https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Mona_Lisa%2C_by_Leonardo_da_Vinci%2C_from_C2RMF_retouched.jpg/402px-Mona_Lisa%2C_by_Leonardo_da_Vinci%2C_from_C2RMF_retouched.jpg");
ImageView imageView = new ImageView(image);
setSideAnchors(top);
setSideAnchors(bottom);
setSideAnchors(imageView);
AnchorPane.setTopAnchor(top, 0d);
AnchorPane.setBottomAnchor(bottom, 0d);
AnchorPane.setTopAnchor(imageView, 0d);
AnchorPane.setBottomAnchor(imageView, 0d);
AnchorPane container = new AnchorPane(imageView, top, bottom);
ImageView imageViewRestricted = new ImageView(image);
Button button = new Button("restrict");
button.setOnAction(evt -> {
// determine bouns of Regions in AnchorPane
Bounds topBounds = top.localToParent(topRegion.getBoundsInParent());
Bounds bottomBounds = bottom.localToParent(bottomRegion.getBoundsInParent());
// set viewport accordingly
imageViewRestricted.setViewport(new Rectangle2D(
0,
topBounds.getMaxY(),
image.getWidth(),
bottomBounds.getMinY() - topBounds.getMaxY()));
});
HBox root = new HBox(container, button, imageViewRestricted);
root.setFillHeight(false);
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
Node.boundsInParent
what you're looking for? - SlawImageView
, then do your own maths. - Jai