We need to render to texture entire game window. We have only java SDK jars from our client, and we can access only OpenGL Window context ID of window they create when game runs.
My question is, is window context enough to somehow render it to texture?
We cannot alter code of our client, but we need to render Editor windows on top of their java SDK.
They are using LWJGL for rendering. Plan is to render game into separate window, similar to this:
I guess this can be only achieved via mentioned rendering to texture.
