I'm testing and comparing GPU speed up with different numbers of work-items (no work-groups). The kernel I'm using is a very simple but long operation. When I test with multiple work-items, I use a barrier function and split the work in smaller chunks to get the same result as with just one work-item. I measure the kernel execution time using cl_event and the results are the following:
- 1 work-item: 35735 ms
- 2 work-items: 11822 ms (3 times faster than with 1 work-item)
- 10 work-items: 2380 ms (5 times faster than with 2 work-items)
- 100 work-items: 239 ms (10 times faster than with 10 work-items)
- 200 work-items: 122 ms (2 times faster than with 100 work-items)
CPU takes about 580 ms on average to do the same operation.
The only result I don't understand and can't explain is the one with 2 work items. I would expect the speed up to be about 2 times faster compared to the result with just one work item, so why is it 3?
I'm trying to make sense of these numbers by looking at how these work-items were distributed on processing elements. I'm assuming if I have just one kernel, only one compute unit (or multiprocessor) will be activated and the work items distributed on all processing elements (or CUDA cores) of that compute unit. What I'm also not sure about is whether a processing element can process multiple work-items at the same time, or is it just one work-item per processing element?
CL_DEVICE_MAX_WORK_ITEM_SIZES are 1024 / 1024 / 64 and CL_DEVICE_MAX_WORK_GROUP_SIZE 1024. Since I'm using just one dimension, does that mean I can have 1024 work-items running at the same time per processing element or per compute unit? When I tried with 1000 work-items, the result was a smaller number so I figured not all of them got executed, but why would that be?
My GPU info: Nvidia GeForce GT 525M, 96 CUDA cores (2 compute units, 48 CUDA cores per unit)