I want to include Stanford CoreNLP in my Unity3D project. I included CoreNLP from Nuget and downloaded the NLP models from CoreNLP. Then I copied the NLP model folder into the project -> bin -> Debug
folder.
The code looks like this:
var jarRoot = @"stanford-corenlp-3.9.1-models\";
const string text = "Kosgi Santosh sent an email to Stanford University. He didn't get a reply.";
var props = new Properties();
props.setProperty("annotators", "tokenize, ssplit, pos, lemma, ner, parse, dcoref");
props.setProperty("sutime.binders", "0");
var curDir = Environment.CurrentDirectory;
Directory.SetCurrentDirectory(jarRoot);
var pipeline = new StanfordCoreNLP(props);
Directory.SetCurrentDirectory(curDir);
// Annotation
var annotation = new Annotation(text);
pipeline.annotate(annotation);
var sentences = annotation.get(typeof(CoreAnnotations.SentencesAnnotation));
if (sentences == null)
{
return;
}
foreach (Annotation sentence in sentences as ArrayList)
{
System.Console.WriteLine(sentence);
}
After running, I only got some Error info
SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
I searched SLF4J site however the solution only applies to Java project. How do I supposed to solve this in my C# project?