I'm calling a C function from Rust which takes a null pointer as as an argument, then allocates some memory to point it to.
What is the correct way to efficiently (i.e. avoiding unnecessary copies) and safely (i.e. avoid memory leaks or segfaults) turn data from the C pointer into a Vec?
I've got something like:
extern "C" {
// C function that allocates an array of floats
fn allocate_data(data_ptr: *mut *const f32, data_len: *mut i32);
}
fn get_vec() -> Vec<f32> {
// C will set this to length of array it allocates
let mut data_len: i32 = 0;
// C will point this at the array it allocates
let mut data_ptr: *const f32 = std::ptr::null_mut();
unsafe { allocate_data(&mut data_ptr, &mut data_len) };
let data_slice = unsafe { slice::from_raw_parts(data_ptr as *const f32, data_len as usize) };
data_slice.to_vec()
}
If I understand correctly, .to_vec() will copy data from the slice into a new Vec, so the underlying memory will still need to be freed (as the underlying memory for the slice won't be freed when it's dropped).
What is the correct approach for dealing with the above?
- can I create a
Vecwhich takes ownership of the underlying memory, which is freed when theVecis freed? - if not, where/how in Rust should I free the memory that the C function allocated?
- anything else in the above that could/should be improved on?