I want to merge 2 meshes (mesh1, mesh2) with multiple texture materials into a single mesh (mesh3). I load 2 meshes fine (the meshes are rendering and the texture materials are shown ok)
I then do "Filter -> Mesh Layer -> Flatten visible layers".
The structure of the resulting mesh looks fine but the texture materials disappear from the rendered model.
I export the merged mesh into .obj file, which creates a mesh3.obj, mesh3.mtl files
If I reopen mesh3.obj with meshlab, only the materials of the first original mesh (mesh1) show up and the portion of mesh2 is rendered with wrong textures from mesh1.
Note that the mesh1.mtl mesh2.mtl material names are similar (material1, material_2, ...) although the materials are different. I tried renaming the materails of mesh2 but this does not help.
Has anyone else seen this? Is there a way around this?
Thanks