I am trying to move a node relative to a face, so if the user face move right a diamond shape should move right exactly the same x. I have done it perfectly using ARFaceTrackingConfiguration. However, If there is a big distance between iPhone & the face the renderer delegate method does not fire anymore.
So I guess ARFaceTrackingConfiguration is not meant to be used on long distances because it uses depth sensors which apparently doesn't support that.
So my question is, does ARKit support adding nodes relative to an physical object and when this object moves, it would update me with the position of this object so that I can update the node?