My code:
local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Activation =
Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
local char = Player.Character
local hum = char.Humanoid
local root = char.HumanoidRootPart
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://1581972610"
local animTrack = hum:LoadAnimation(animation)
animTrack:Play()
Activation.SoundId = "rbxassetid://1581091676" --Plays Mangekyou Sharingan Activation Sound.
Activation:Play()
wait(0.3)
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://76285632" --When F is pressed, face texture changes to sharingan decal.
game:GetService("Chat"):Chat(Player.Character.Head, "Mangekyou Sharingan!")
end
end)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
Activation.SoundId = "rbxassetid://1580990602" --Plays Amaterasu Activation Sound.
Activation:Play()
game:GetService("Chat"):Chat(Player.Character.Head, "Amaterasu!")
local Target = Instance.new("Part") --makes a part
Target.CFrame = Mouse.Hit; --Makes part spawn at the mouse's current location in game
Target.Parent = game.Workspace
Target.Transparency = 1
Target.Anchored = true
Target.CanCollide = false
local Amaterasu = Instance.new("Fire")
Amaterasu.Parent = game.Workspace.Part
Amaterasu.Color = Color3.new(0,0,0)
Amaterasu.SecondaryColor = Color3.new(0,0,0) --amaterasu properties
Amaterasu.Size = 25
local R = Instance.new("RocketPropulsion") --rocket propulsion, parents amaterasu
R.Parent = Amaterasu
R.MaxThrust = 300
R.ThrustP = 30
R:Fire()
end
end)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.G then
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://22557247" --When G is pressed, face texture changes back to normal.(leaves face blank isnt working :/)
end
end)
I am working on the second function in this script, the one that activates if the "r" key is pressed. The function makes a part spawn to the mouses current location with flames inside of it by pressing the "r" key.
This works all fine except after the first time I press "r" to spawn the part at my mouse location, if I move my mouse's location to another area and press "r" again it repeats everything in the function but doesn't change to the new location.
Mouseinstance needs to be updated each time. - Dimitry