I have an array of type [UIBezierPath] that I transform into cgPaths and then animate onto a CAShapeLayer I called shapeLayer. Now for some reason all my paths are upside down, so all the paths get drawn upside down. How can I fix this, I tried a couple of methods but sadly none of them worked... I did however figure out how to scale the path. This is my code to draw the swiftPath, which is a path made up of UIBezierPaths found in the Forms class under the function swiftBirdForm(). Drawing the path is working fine, I just can't figure out how to flip it 180 degrees.
@objc func drawForm() {
var swiftPath = Forms.swiftBirdForm()
let shapeLayer = CAShapeLayer()
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 1
shapeLayer.frame = CGRect(x: -120, y: 120, width: 350, height: 350)
var paths: [UIBezierPath] = swiftPath
guard let path = paths.first else {
return
}
paths.dropFirst()
.forEach {
path.append($0)
}
shapeLayer.transform = CATransform3DMakeScale(0.6, 0.6, 0)
shapeLayer.path = path.cgPath
self.view.layer.addSublayer(shapeLayer)
let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")
strokeEndAnimation.duration = 1.0
strokeEndAnimation.fromValue = 0.0
strokeEndAnimation.toValue = 1.0
shapeLayer.add(strokeEndAnimation, forKey: nil)
}