For placing object in front of the camera, I see there are 2 ways: using camera.transform
and pointOfView
camera.transform is from SCNView
and scnView.session.currentFrame.camera.transform
https://developer.apple.com/documentation/arkit/arcamera
The position and orientation of the camera in world coordinate space.
Here is how to use it
var translation = matrix_identity_float4x4
translation.columns.3.z = -2
node.simdTransform = matrix_multiply(currentFrame.camera.transform, translation)
pointOfView is from SCNView
and scnView.pointOfView
https://developer.apple.com/documentation/scenekit/scnscenerenderer/1523982-pointofview
The node from which the scene’s contents are viewed for rendering
Here is how it is used, using convertPosition
to convert to world coordinate
let camera = scnView.pointOfView!
let position = SCNVector3(x: 0, y: 0, z: -2)
node.position = camera.convertPosition(position, to: nil)
What is the difference between these 2? Both seems to refer to the camera