1
votes

I use Unity 2017.2 for our project, and we use Google Play SDK for login for the Android.

For test version it works fine, if I can recall correctly, but when we start publish the service and turn off the alpha and beta test phase, it won't login at all.

I checked the debug using logcat and it shows this (ignore the code template, for some reason StackOverflow won't let me post the log without it):

[Play Games Plugin DLL] 03/21/18 13:
04:57 +07:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: 10
03-21 13:04:57.241 7463 7479 I Unity : UnityEngine.DebugLogHandler:LogFormat
(LogType, Object, String, Object[])
03-21 13:04:57.241 7463 7479 I Unity : UnityEngine.Logger:Log(LogType, Objec
t)
03-21 13:04:57.241 7463 7479 I Unity : GooglePlayGames.OurUtils.PlayGamesHel
perObject:Update()
03-21 13:04:57.241 7463 7479 I Unity :
03-21 13:04:57.241 7463 7479 I Unity : (Filename: ./artifacts/generated/Andr
oid/runtime/DebugBindings.gen.cpp Line: 51)
03-21 13:04:57.241 7463 7479 I Unity :
03-21 13:04:57.244 7463 7479 I Unity : [Play Games Plugin DLL] 03/21/18 13:
04:57 +07:00 DEBUG: AuthState == Unauthenticated calling auth callbacks with failure

My main concern is this line:

Starting Auth Transition. Op: SIGN_IN status: 10

I already googled all over the place, and can only see thread about:

SIGN_IN status: ERROR_NOT_AUTHORIZE

but not:

SIGN_IN status: 10

Are they the same? If not, what should I do?

1

1 Answers

2
votes

As it seems Statuscode 10 means that your app is misconfigured in the google play developer console so you should check it there.

Here is an overview of all common statuscodes in Google Play. Number 10 corresponds to DEVELOPER_ERROR.