I am trying to draw two quads using vertex buffer objects in OpenGL. They should be draw with different colors. Like you see, the first quad has a red, green, blue and yellow vertices. The second quad has different colors, but the problem is that they second quad gets drawn completely yellow. This is my code:
GLfloat vertices[24] = {10.0, 10.0, 0.0, 10.0, -10.0, 0.0, -10.0, -10.0, 0.0, -10.0, 10.0, 0.0,
20.0, 20.0, 0.0, 20.0, 10.0, 0.0, 10.0, 10.0, 0.0, 10.0, 20.0, 0.0 };
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 24, vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLfloat colors[24] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
0.5, 0.5, 0.5, 0.7, 0.2, 1.0, 0.2, 1.0, 0.7, 0.8, 0.0, 0.45 };
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, colorBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLfloat) * 24, colors, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glVertexPointer(3, GL_FLOAT, 0, 0);
glEnableClientState(GL_COLOR_ARRAY);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, colorBuffer);
glColorPointer(3, GL_FLOAT, 0, 0);
glDrawArrays(GL_QUADS, 0, 8);
This is how the quads are drawn:
The second quad is the one on top right. It should be multicolored, but it's drawn using the 4th element of the color buffer. What should I do to fix it?
glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
instead ofglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, colorBuffer);
Note, in your casebuffer
keeps bound and is used forglColorPointer
too. – Rabbid76