I am getting these three errors each time i playing my scene. There error making no problem but i am unable to understand that why i am getting this.
1
ScriptableObject.ctor is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'Find_Object_by_component'. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.SceneView:.ctor() Find_Object_by_component:.ctor()
2
LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'Find_Object_by_component'. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.SceneView:.ctor() Find_Object_by_component:.ctor()
3
UnityException: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'Find_Object_by_component'. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.EditorGUIUtility.Load (System.String filename, System.Type type) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:470) UnityEditor.EditorGUIUtility.Load (System.String path) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:464) UnityEditor.EditorGUIUtility.LoadGeneratedIconOrNormalIcon (System.String name) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:182) UnityEditor.EditorGUIUtility.LoadIconForSkin (System.String name, Int32 skinIndex) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:206) UnityEditor.EditorGUIUtility.LoadIcon (System.String name) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:177) UnityEditor.EditorGUIUtility.LoadIconRequired (System.String name) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:167) UnityEditor.EditorGUIUtility.TextContentWithIcon (System.String textAndTooltip, System.String icon) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:117) UnityEditor.EditorWindow.GetLocalizedTitleContentFromType (System.Type t) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:119) UnityEditor.EditorWindow.GetLocalizedTitleContent () (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:102) UnityEditor.SceneView.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:350) UnityEditor.SceneView:.ctor() Find_Object_by_component:.ctor()