I'm trying to make a video player using SDL and ffmpeg in C++. I've created two separate threads, one that renders the video on the SDL window and one that handles window events. When the user clicks and releases on the video I want it to toggle playback/pause. However, it fires multiple times and the event occurs even before I release the mouse which results in unpredictable behavior.
My code:
SDL_Event event;
while (1)
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
SDL_DestroyWindow(screen);
SDL_Quit();
break;
case SDL_MOUSEBUTTONUP:
if (event.button.state == SDL_RELEASED)
{
printf("Mouse released\n");
}
break;
}
}
When I click the window and hold down I would expect it wouldn't print Mouse released
until I release the button. However, it prints Mouse released
the entire time I hold down the mouse button. I don't know if maybe this has to do with me using a touchpad on my laptop.
SDL_PollEvent
has a return value. That might prove to be very useful. – IInspectable