When Unity builds a VR project, by default it is set to make the two views stereoscopic. It slightly offsets the camera position of one eye to give the user a sense of depth.
For example a square will appear slightly to the left on the right view compared to the left view.
I want to make the camera truly monoscopic by removing the offset that is created when i build the project. Each camera should render all objects in exactly the same position for both eyes.
One of things i tried was creating two camera and setting them to the left and right eye. Then i manually set the position/rotation of one camera until it looked monoscopic
It worked fine on my pixel phone, but as soon as i put the project on my test phone i noticed that the difference in resolutions messed up the view i was going for. The blocks were not in the same position when i looked at both renders.
If anyone has any solutions or ideas as to how i can go about this, i would greatly appreciate it.
Thank you!