If in a shader I create a 2D vertex at position (x: -1.0 y: -1.0) directly in NDC, does that create the vertex at the center of the bottom-left pixel on screen, or at the bottom-left corner of that pixel?
I'm trying to align a quad to be drawn with perfect pixel position and size and can't figure out where the vertex is placed in the sub-pixel, the center or the edge.