I was wondering how can I create a window using Win32 API with a specific client area size.
When trying to create a window using the following piece of code, the entire window is 640x480, with the window's chrome taking some of the client area:
HWND hWnd;
WNDCLASSEX WndClsEx;
ZeroMemory(&WndClsEx, sizeof(WNDCLASSEX));
WndClsEx.cbSize = sizeof(WNDCLASSEX);
WndClsEx.style = CS_HREDRAW | CS_VREDRAW;
WndClsEx.lpfnWndProc = DefWindowProc;
WndClsEx.cbClsExtra = 0;
WndClsEx.cbWndExtra = 0;
WndClsEx.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClsEx.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClsEx.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
WndClsEx.lpszMenuName = NULL;
WndClsEx.lpszClassName = TEXT("Title");
WndClsEx.hInstance = hInstance;
WndClsEx.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&WndClsEx);
hWnd = CreateWindowEx( NULL,
TEXT("Title"),
TEXT("Title"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
NULL,
NULL,
hInstance,
NULL);
Assuming simple math won't quite solve the problem, how do I take the chrome size into account?
Note: I'm using SDL after creating the window, but I'm guessing it's bound to the window size and makes no difference to its size.