I am developing a mobile game in unity and it will be real time multiplayer. I am looking for a networking solution and have come across building the networking part of my game using websockets (node.js server and some socket.io unity package). I am very new to networking and would like all the input I can get.
I am building a game where 25 people will be matched up at one time to fight one another. There will be multiple matches going on at once and I need the networking to work really well.
If Websockets isn't a good way to go, what else should I take a look at?