(as for now, I'm working on a stupid macro...)
Yeah, I went that route too. Here's your macro:
// detail/move_default.hpp
#ifndef UTILITY_DETAIL_MOVE_DEFAULT_HPP
#define UTILITY_DETAIL_MOVE_DEFAULT_HPP
#include <boost/preprocessor.hpp>
#define UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR_BASE(pR, pData, pBase) pBase(std::move(pOther))
#define UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT_BASE(pR, pData, pBase) pBase::operator=(std::move(pOther));
#define UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR(pR, pData, pMember) pMember(std::move(pOther.pMember))
#define UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT(pR, pData, pMember) pMember = std::move(pOther.pMember);
#define UTILITY_MOVE_DEFAULT_DETAIL(pT, pBases, pMembers) \
pT(pT&& pOther) : \
BOOST_PP_SEQ_ENUM(BOOST_PP_SEQ_TRANSFORM( \
UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR_BASE, BOOST_PP_EMPTY, pBases)) \
, \
BOOST_PP_SEQ_ENUM(BOOST_PP_SEQ_TRANSFORM( \
UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR, BOOST_PP_EMPTY, pMembers)) \
{} \
\
pT& operator=(pT&& pOther) \
{ \
BOOST_PP_SEQ_FOR_EACH(UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT_BASE, BOOST_PP_EMPTY, pBases) \
BOOST_PP_SEQ_FOR_EACH(UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT, BOOST_PP_EMPTY, pMembers) \
\
return *this; \
}
#define UTILITY_MOVE_DEFAULT_BASES_DETAIL(pT, pBases) \
pT(pT&& pOther) : \
BOOST_PP_SEQ_ENUM(BOOST_PP_SEQ_TRANSFORM( \
UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR_BASE, BOOST_PP_EMPTY, pBases)) \
{} \
\
pT& operator=(pT&& pOther) \
{ \
BOOST_PP_SEQ_FOR_EACH(UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT_BASE, BOOST_PP_EMPTY, pBases) \
\
return *this; \
}
#define UTILITY_MOVE_DEFAULT_MEMBERS_DETAIL(pT, pMembers) \
pT(pT&& pOther) : \
BOOST_PP_SEQ_ENUM(BOOST_PP_SEQ_TRANSFORM( \
UTILITY_MOVE_DEFAULT_DETAIL_CONSTRUCTOR, BOOST_PP_EMPTY, pMembers)) \
{} \
\
pT& operator=(pT&& pOther) \
{ \
BOOST_PP_SEQ_FOR_EACH(UTILITY_MOVE_DEFAULT_DETAIL_ASSIGNMENT, BOOST_PP_EMPTY, pMembers) \
\
return *this; \
}
#endif
// move_default.hpp
#ifndef UTILITY_MOVE_DEFAULT_HPP
#define UTILITY_MOVE_DEFAULT_HPP
#include "utility/detail/move_default.hpp"
// move bases and members
#define UTILITY_MOVE_DEFAULT(pT, pBases, pMembers) UTILITY_MOVE_DEFAULT_DETAIL(pT, pBases, pMembers)
// base only version
#define UTILITY_MOVE_DEFAULT_BASES(pT, pBases) UTILITY_MOVE_DEFAULT_BASES_DETAIL(pT, pBases)
// member only version
#define UTILITY_MOVE_DEFAULT_MEMBERS(pT, pMembers) UTILITY_MOVE_DEFAULT_MEMBERS_DETAIL(pT, pMembers)
#endif
(I've removed the real comments, which are length and documentary.)
You specify the bases and/or members in your class as a preprocessor list, for example:
#include "move_default.hpp"
struct foo
{
UTILITY_MOVE_DEFAULT_MEMBERS(foo, (x)(str));
int x;
std::string str;
};
struct bar : foo, baz
{
UTILITY_MOVE_DEFAULT_BASES(bar, (foo)(baz));
};
struct baz : bar
{
UTILITY_MOVE_DEFAULT(baz, (bar), (ptr));
void* ptr;
};
And out comes a move-constructor and move-assignment operator.
(As an aside, if anyone knows how I could combine the details into one macro, that would be swell.)
MyClass::MyClass(Myclass &&) = default;
? – Sandburg