How to give multi-device support in Xamarin Forms
Xamarin.Forms XAML Support :
Xamarin.Forms use the platform-specific mechanisms to calculate the absolute pixel dimensions. As Digitalsa1nt said, Xamarin.Forms uses xaml as it's base markup language for renderng displays, and converts this into the native counterparts at runtime. Usually, you don't have to care about the resolution, it will adjust the views based on your layout and constraints.
Some useful link about Xamarin.Forms multi-device support :
Update :
You could read this official document: Dealing with sizes and the related sample. It demonstrates many solutions to solve your problem :
For example : the Platform-specific font size at no cost
In some cases we need to assign a different font size to controls based on the specific operating system's styles, avoiding hard-coded values. Through the Device class, Xamarin.Forms makes this possible at no cost.
In your Page OnAppearing() method :
protected override void OnAppearing()
{
base.OnAppearing();
this.LargeLabel.FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label));
this.SmallLabel.FontSize = Device.GetNamedSize(NamedSize.Small, typeof(Label));
this.MediumLabel.FontSize = Device.GetNamedSize(NamedSize.Medium, typeof(Label));
}
Effect :
