I've recently upgraded my project to 5.6.1f1.
I have a homing missile that tracks a target, and has a particle system attached to it to simulate the smoke.
Before I upgraded the project, the smoke worked well. I had a continuous supply of particles behind the missile that had a nice smoke effect. I forget which version of Unity I used before the upgrade (I think 5.4), but the emission module of the particle system only had a rate
setting.
Now that I have upgraded to 5.6.1f1, my particles from my smoke are separated, like the steam coming out of a steam train:
The emission module now has rate over time
and rate over distance
. I've played around with these settings but nothing seems to adjust to how I want.
I've narrowed down to the fact that my missile is travelling at a very high speed. If the missile travels slower, then the particles look better. But, a missile is a missile and travels fast like my other objects. In the previous version of Unity I was using (I think 5.4), the speed of the missile did not affect the emission of the particles.
So, I guess my question is: How can I have a continuous emission of particles that isn't affected by speed?
(For reference, here is how I want my particles to look, regardless of the speed the missile is travelling)