Can someone help me
PlayerSettings.SetGraphicsAPIs (BuildTarget.Android, TargetGlesGraphics.OpenGLES_2_0);
gives me this compile error :
Assets/_Developer/JEONG/Editor/BuildEditor.cs(776,18): error CS1502: The best overloaded method match for `UnityEditor.PlayerSettings.SetGraphicsAPIs(UnityEditor.BuildTarget, UnityEngine.Rendering.GraphicsDeviceType[])' has some invalid arguments
I don't know why but i follow the documentation in Unity
TargetGlesGraphics.OpenGLES_2_0tonew[]{TargetGlesGraphics.OpenGLES_2_0}- UnholySheepPlayerSettings.SetGraphicsAPIs (BuildTarget.Android, new[]{TargetGlesGraphics.OpenGLES_2_0});it doesnt work - NoobProgrammerGraphicsDeviceType.OpenGLES2instead ofTargetGlesGraphics.OpenGLES_2_0(and in the array form as per my previous comment) - UnholySheep