Is it possible in ARKit or other similar library to detect distance away from an object within any sort of accuracy or precision?
What are the limits or tolerance to the accuracy or precision of that distance value if the size and range is in two different real-world scene categories:
- Vertical height is 1/8" to 6" and is 6" to 24" away from the camera
- Vertical height is 5' to 20' and is 5' to 20' away from the camera
For example, for 1 above: can I hold a coffee cup or a car key at arms length away and detect how far away it is within some precision? For 2 above: can I stand in front of a tree and detect how far away the tree is?
If distance away (Z dimension) is possible within a high degree of precision, does that mean its vertical height (Y dimension) can be measured or calculated within some proportional precision?
To test this, suggestions on the core code elements?