I'm wondering what intrinsics make the SIMD slower than normal matrix multiplication and what should I do to make the multiplication of large matrix faster using SIMD. Here we have matrixA[8][8]
, matrixB[8][8]
and result matrixC[8][8]
. Because the maximum number of elements for float32_t is 4, so I did 2 vmul and vadd, which seem to be quite not optimized. I work on ARMv7-A Cortex A8.
void matrix_mult_neon (void)
{
int i;
float32x4x2_t vectB1, vectB2, vectB3, vectB4, vectB5, vectB6, vectB7, vectB8;
vectB1 = vld2q_f32(matrixB[0]);
vectB2 = vld2q_f32(matrixB[1]);
vectB3 = vld2q_f32(matrixB[2]);
vectB4 = vld2q_f32(matrixB[3]);
vectB5 = vld2q_f32(matrixB[4]);
vectB6 = vld2q_f32(matrixB[5]);
vectB7 = vld2q_f32(matrixB[6]);
vectB8 = vld2q_f32(matrixB[7]);
float32x4x2_t vectT1, vectT2, vectT3, vectT4, vectT5, vectT6, vectT7, vectT8;
for (i = 0; i < 8; i++)
{
vectT1.val[0] = vmulq_n_f32(vectB1.val[0], matrixA[i][0]);
vectT1.val[1] = vmulq_n_f32(vectB1.val[1], matrixA[i][0]);
vectT2.val[0] = vmulq_n_f32(vectB2.val[0], matrixA[i][1]);
vectT2.val[1] = vmulq_n_f32(vectB2.val[1], matrixA[i][1]);
vectT3.val[0] = vmulq_n_f32(vectB3.val[0], matrixA[i][2]);
vectT3.val[1] = vmulq_n_f32(vectB3.val[1], matrixA[i][2]);
vectT4.val[0] = vmulq_n_f32(vectB4.val[0], matrixA[i][3]);
vectT4.val[1] = vmulq_n_f32(vectB4.val[1], matrixA[i][3]);
vectT5.val[0] = vmulq_n_f32(vectB5.val[0], matrixA[i][4]);
vectT5.val[1] = vmulq_n_f32(vectB5.val[1], matrixA[i][4]);
vectT6.val[0] = vmulq_n_f32(vectB6.val[0], matrixA[i][5]);
vectT6.val[1] = vmulq_n_f32(vectB6.val[1], matrixA[i][5]);
vectT7.val[0] = vmulq_n_f32(vectB7.val[0], matrixA[i][6]);
vectT7.val[1] = vmulq_n_f32(vectB7.val[1], matrixA[i][6]);
vectT8.val[0] = vmulq_n_f32(vectB8.val[0], matrixA[i][7]);
vectT8.val[1] = vmulq_n_f32(vectB8.val[1], matrixA[i][7]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT2.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT3.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT4.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT5.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT6.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT7.val[0]);
vectT1.val[0] = vaddq_f32(vectT1.val[0], vectT8.val[0]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT2.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT3.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT4.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT5.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT6.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT7.val[1]);
vectT1.val[1] = vaddq_f32(vectT1.val[1], vectT8.val[1]);
vst2q_f32(matrixC_neon[i], vectT1);
}
}
My normal matrix multiplication function:
void matrix_mult (void)
{
float tempProduct;
int i, j, k;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 8; j++)
{
tempProduct = 0;
for (k = 0; k < 8; k++)
{
tempProduct = tempProduct + matrixA[i][k] * matrixB[k][j];
}
matrixC[i][j] = tempProduct;
}
}
}
I use gettimeofday()
function in the library <sys/time.h>
to calculate time in nanoseconds.
-ffast-math
? (NEON FP isn't fully IEEE-compliant, and I think without-ffast-math
the compiler might unpack to scalar) – Peter Cordes-ffast-math
is on. GCC 7 generates near identical code regardless of-ffast-math
(for the testcase shown - all bets are off if I should be looking at some other code). – James Greenhalgh