I am struggling for a few weeks with zlib inflate alghorithm.
I would like to decompress packets from popular game called Tibia. They have compressed it with zlib inflate alghorithms. But it seems something is changed. Can you check it, maybe you will spot something I am missing?
Packet compressed: - cannot be inflated directly (its raw huffman fixed coding - probably)
DA 22 A6 CB 10 99 5F AA 50 9C 9A AA 90 A8 90 05 B4 2F B5 44 41 C3 B1 28 D7 CA 50 53 8F CB B3 44 A1 3C 35 33 3D A3 58 C1 C8 44 CF C0 40 21 BF 4A 0F
Packet decompressed using Reverse Engineering:
B4 16 2D 00 59 6F 75 20 73 65 65 20 61 20 6A 61 63 6B 65 74 20 28 41 72 6D 3A 31 29 2E 0A 49 74 20 77 65 69 67 68 73 20 32 34 2E 30 30 20 6F 7A 2E
Decompressed packet compressed with zlib deflate using CyberChef deflate / php deflate functions:
db 22 a6 cb 10 99 5f aa 50 9c 9a aa 90 a8 90 95 98 9c 9d 5a a2 a0 e1 58 94 6b 65 a8 a9 c7 e5 59 a2 50 9e 9a 99 9e 51 ac 60 64 a2 67 60 a0 90 5f a5 07 00
Data matches in a few places, but generally, its different. Do you know what could be the case?
I attach a picture from RE an inflating function: Screenshot from IdaPro
Here are packets in correct order:
- http://wklej.org/hash/6aee9e223f0/txt/ - inflated correctly
- http://wklej.org/hash/bd371e7f510/txt/ - inflated correctly
- http://wklej.org/hash/8f15935dc15/txt/ - inflated correctly
And here is the packet that cannot be inflated...
CA059BC6043619009FC9FFFFE831