I'm trying to use the new Unity Tilemap introduced in Unity 2017.2 but I'm struggling a bit and wondering if it's worth bothering with. The documentation is a bit thin and examples are lacking. I am making a top down old school RPG and would love to use the new Tilemap features but I've run into a couple issues:
Firstly, as far as I can tell there is no visibility of the individual tile's 'gameObject'. According to the documentation, each tile has it's own 'gameobject' (typo? should be gameObject?). I'm still a bit confused if this is simply the parent gameObject or the tile's 'Instanced Game Object'. The 'Instanced Game Object' for a given tile does show up in the inspector if you click on the tile in the scene but there doesn't seem to be a way to adjust its transform (either in code or inspector) so it's very inflexible. What is the common use case for a tile's instanced game object?
In my game I am making a farming sim where some tiles would be 'tillable' so I thought this new tilemap feature would be a perfect opportunity to try out a new scriptable tile but I could not figure out how to use it properly with the current documentation. I want the tiles to change sprites based on other tiles around them but I struggled to get that to work properly. There is a similar example in the documentation and I believe I could get it working if I spent some more time but even if I did get that working it appears I would have other blockers - each tile is lacking hooks into the normal Unity gameObject lifecycle - Start() OnEnable() OnDisable() etc... So I would have no way to script the tile as I would need. I'm not sure if there is a way around this other than creating a new public game object on the tile and simply scripting that game object to do what I need. If I have to do that, the tilemap feature is basically doing nothing for me and I might as well just add those tiles as game objects myself to the scene. Also, it'd be worse because I cant even see individual tiles easily in the scene inspector. And I also don't believe I'd be able to adjust their transforms.
Has anyone else encountered these issues and is there a guide out there I can read for how to get started using the new Tilemap features?