I'd like to use read-write textures in R16Float
format. Neither my Late 2013 MacBook Pro or Late 2014 Mac Mini support the macOS_ReadWriteTextureTier2
which would enable this.
See https://developer.apple.com/library/content/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/WhatsNewiniOS10tvOS10andOSX1012/WhatsNewiniOS10tvOS10andOSX1012.html#//apple_ref/doc/uid/TP40014221-CH14 under "Tier 2 Pixel Formats"