I am building a 360 Virtual tour for Samsung GearVR using Unity 5.6. I want a high resolution image to be seen in the GearVR to get a good experience to the end user so i didn't compress the original photosphere image and also set the resolution to 8192 in import settings in unity.This gives a high resolution and clear picture in GearVR .
But the problem is that the image which I have clicked is just of 5.8 MB and after importing without compression it became 64 MB. This is adding up to my Application size. Since it is a virtual tour I will have to import many such pictures which is then eventually going to be a huge sized application which is not good.
I tried compressing it in unity import settings but that gives me a low resolution(blurry ) image in GearVR.
Is there any solution through which I can get a high resolution image as well as less app size?