I have just finished a small blender animation where a cube fractures (using cell fracture) and then reforms by putting the animation in reverse.
The following is an example of what I am referring to:
In my version of the previous example, I have put a material on all of the fractured objects. However, when I use the three.js exporter for blender 2.73 the only code I get in the JSON file is the following:
{
"data":{
"attributes":{
"position":{
"array":[-1,2.75745,0.498738,-0.50101,2.75716,0.499237,-1,3.25606,0.498823,-0.501269,3.25664,0.498822,-0.500632,3.25664,-0.408387,-1,2.75718,-0.40865,-0.501298,2.75765,-0.498682,-1,3.25664,-0.498807,-0.500658,3.25664,-0.498588,-1,2.75723,-0.499097],
"type":"Float32Array",
"itemSize":3
}
},
"index":{
"array":[0,1,2,3,1,4,1,0,5,4,1,6,6,1,5,1,3,2,2,7,5,7,8,6,7,2,4,8,4,6,9,6,5,5,0,2,7,9,5,9,7,6,4,8,7,2,3,4],
"type":"Uint16Array",
"itemSize":1
}
},
"metadata":{
"version":3,
"type":"BufferGeometry",
"generator":"io_three",
"position":10
}
}
Please let me know what I can do to properly export this kind of animation to Three.js. There are only 25 fractions of the cube in my version. Any and all help is appreciated. Thank you.