Virtual destructors are useful when you might potentially delete an instance of a derived class through a pointer to base class:
class Base
{
// some virtual methods
};
class Derived : public Base
{
~Derived()
{
// Do some important cleanup
}
};
Here, you'll notice that I didn't declare Base's destructor to be virtual
. Now, let's have a look at the following snippet:
Base *b = new Derived();
// use b
delete b; // Here's the problem!
Since Base's destructor is not virtual
and b
is a Base*
pointing to a Derived
object, delete b
has undefined behaviour:
[In delete b
], if the static type of the
object to be deleted is different from its dynamic type, the static
type shall be a base class of the dynamic type of the object to be
deleted and the static type shall have a virtual destructor or the
behavior is undefined.
In most implementations, the call to the destructor will be resolved like any non-virtual code, meaning that the destructor of the base class will be called but not the one of the derived class, resulting in a resources leak.
To sum up, always make base classes' destructors virtual
when they're meant to be manipulated polymorphically.
If you want to prevent the deletion of an instance through a base class pointer, you can make the base class destructor protected and nonvirtual; by doing so, the compiler won't let you call delete
on a base class pointer.
You can learn more about virtuality and virtual base class destructor in this article from Herb Sutter.
virtual
makes sure it starts at the top instead of the middle. – Mooing Duck