There are multiple ways to interact with other stateful widgets.
1. findAncestorStateOfType
The first and most straightforward is through context.findAncestorStateOfType
method.
Usually wrapped in a static method of the Stateful
subclass like this :
class MyState extends StatefulWidget {
static of(BuildContext context, {bool root = false}) => root
? context.findRootAncestorStateOfType<_MyStateState>()
: context.findAncestorStateOfType<_MyStateState>();
@override
_MyStateState createState() => _MyStateState();
}
class _MyStateState extends State<MyState> {
@override
Widget build(BuildContext context) {
return Container();
}
}
This is how Navigator
works for example.
Pro:
Con:
- Tempted to access
State
properties or manually call setState
- Requires to expose
State
subclass
Don't use this method when you want to access a variable. As your widget may not reload when that variable change.
2. Listenable, Stream and/or InheritedWidget
Sometimes instead of a method, you may want to access some properties. The thing is, you most likely want your widgets to update whenever that value changes over time.
In this situation, dart offer Stream
and Sink
. And flutter adds on the top of it InheritedWidget
and Listenable
such as ValueNotifier
. They all do relatively the same thing: subscribing to a value change event when coupled with a StreamBuilder
/context.dependOnInheritedWidgetOfExactType
/AnimatedBuilder
.
This is the go-to solution when you want your State
to expose some properties. I won't cover all the possibilities but here's a small example using InheritedWidget
:
First, we have an InheritedWidget
that expose a count
:
class Count extends InheritedWidget {
static of(BuildContext context) =>
context.dependOnInheritedWidgetOfExactType<Count>();
final int count;
Count({Key key, @required Widget child, @required this.count})
: assert(count != null),
super(key: key, child: child);
@override
bool updateShouldNotify(Count oldWidget) {
return this.count != oldWidget.count;
}
}
Then we have our State
that instantiate this InheritedWidget
class _MyStateState extends State<MyState> {
int count = 0;
@override
Widget build(BuildContext context) {
return Count(
count: count,
child: Scaffold(
body: CountBody(),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
count++;
});
},
),
),
);
}
}
Finally, we have our CountBody
that fetch this exposed count
class CountBody extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Text(Count.of(context).count.toString()),
);
}
}
Pros:
- More performant than
findAncestorStateOfType
- Stream alternative is dart only (works with web) and is strongly integrated in the language (keywords such as
await for
or async*
)
- Automic reload of the children when the value change
Cons:
- More boilerplate
- Stream can be complicated
3. Notifications
Instead of directly calling methods on State
, you can send a Notification
from your widget. And make State
subscribe to these notifications.
An example of Notification
would be :
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
To dispatch the notification simply call dispatch(context)
on your notification instance and it will bubble up.
MyNotification(title: "Foo")..dispatch(context)
Note: you need put above line of code inside a class, otherwise no context, can NOT call notification.
Any given widget can listen to notifications dispatched by their children using NotificationListener<T>
:
class _MyStateState extends State<MyState> {
@override
Widget build(BuildContext context) {
return NotificationListener<MyNotification>(
onNotification: onTitlePush,
child: Container(),
);
}
bool onTitlePush(MyNotification notification) {
print("New item ${notification.title}");
// true meaning processed, no following notification bubbling.
return true;
}
}
An example would be Scrollable
, which can dispatch ScrollNotification
including start/end/overscroll. Then used by Scrollbar
to know scroll information without having access to ScrollController
Pros:
- Cool reactive API. We don't directly do stuff on
State
. It's State
that subscribes to events triggered by its children
- More than one widget can subscribe to that same notification
- Prevents children from accessing unwanted
State
properties
Cons:
- May not fit your use-case
- Requires more boilerplate