I'm making a game in Unity C# and need to extract voxel position (and ideally color) from my MagicaVoxel editor which saves it's files in the .vox format, and can export in a few other ones.
I'd think it's best to extract this information from the .vox files, but none of my text editing programs could decern it's encoding. Does anyone know how exactly I should go about getting this data?
.vox format
you linked could answer all your questions if you understand it (no offense meant). It describes how the bytes are ordered and how you can interpret them to build an interpreter / transform it to the format you want. Telling you how and what to do in as few characters as this is impossible for me, maybe someone else can. – Milster