(Ignore the grid)
I have many planes with a Three.MeshBasicMaterial on each one, and the map is a transparent PNG cloud image.
As you can see in the above image, they are showing black backgrounds when overlapping with the rest of the scene. Strangely, when they overlap with themselves, you can see they blend and are transparent (look at the outer red clouds blending with the inner pink clouds).
- I've verified the PNG images are actually transparent.
- As mentioned, they're on a MeshBasicMaterial, with transparency set to true, and the map is a cloud image with anisotropy set to 16.
- I have not manually set the blend mode on the materials
Anything obvious I'm overlooking?
