I'm playing around with custom and interactive view controller transistion, with UIPercentDrivenInteractiveTransition
. I'm building an app that present a card (other view controller) modally. I've made custom transistions with UIViewControllerAnimatedTransitioning
that is animating the card view controller a lot like the standart model presentation style.
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
{...}
let fullScreenFrame = transitionContext.finalFrame(for: cardVC)
let offsetFrame = cardVC.view.frame.offsetBy(dx: 0, dy: cardVC.view.frame.height)
let finalFrame = presenting ? fullScreenFrame : offsetFrame
cardVC.view.frame = presenting ? offsetFrame : fullScreenFrame
containerView.addSubview(cardVC.view)
UIView.animateKeyframes(
withDuration: transitionDuration(using: transitionContext),
delay: 0,
options: UIViewKeyframeAnimationOptions.calculationModeLinear,
animations: {
UIView.addKeyframe(
withRelativeStartTime: 0,
relativeDuration: 1,
animations: { [weak self] in
guard let strongSelf = self else { return }
backgroundView.alpha = strongSelf.presenting ? 1 : 0
})
UIView.addKeyframe(
withRelativeStartTime: 0,
relativeDuration: 1,
animations: {
cardVC.view.frame = finalFrame
})
}, completion: { finished in
backgroundView.removeFromSuperview()
gradientView.alpha = 1
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
And then I use a pan gesture recognizer to interactively drive the dismiss animation:
func handleGesture(_ gestureRecognizer: UIScreenEdgePanGestureRecognizer) {
let translation = gestureRecognizer.translation(in: gestureRecognizer.view)
var progress = (translation.y / (UIScreen.main.bounds.height - 70))
progress = CGFloat(fminf(fmaxf(Float(progress), 0.0), 1.0))
switch gestureRecognizer.state {
case .began:
interactionInProgress = true
viewController.dismiss(animated: true, completion: nil)
case .changed:
shouldCompleteTransition = progress > 0.35
update(progress)
case .cancelled:
interactionInProgress = false
cancel()
case .ended:
interactionInProgress = false
if !shouldCompleteTransition {
cancel()
} else {
finish()
}
default:
print("Unsupported")
}
}
When I dismiss the presented view controller by dragging it down, it doesn't seem to move linearly with the gesture. It seems like the Interaction Controller is using some easeInEaseOut function. Maybe setting UIPercentDrivenInteractiveTransition
's timingCurve
to make the transition run linearly. Is that posible, or am I getting something wrong?