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im having difficulties in creating unique player name system for my multiplayer game. i've tried using [Command] to get playername variable[SyncVar] and send data to server then send data from server to client using [ClientRpc] but i've got no luck. hope someone can help me. Thanks!

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1 Answers

1
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You can get uniqueId from NetID.

NetworkInstanceId gamePlayeruniqueNetID = gamePlayer.GetComponent<NetworkIdentity>().netId;