I'm working on trying to create a cg shader that emits a quad from each vertex of a mesh. I know I'm looking at making a Geometry shader, but can't find any documentation or examples of geometry addition shaders that play well with Unity - most only modify existing vertices in the vertex subshader.
For every vertex on the mesh, I am essentially looking at creating a particle system comprised of quads created at each existing vertex on the mesh.
Thanks in advance for any guidance or resources!