Needed help here, I've been following this tutorial about Enemy Patrolling, https://www.youtube.com/watch?v=KKU3ejp0Alg
The tutorial tell us to set 2 Empty Game Objects and the coordinates so the sprite will walk from one direction to another, the walking does working, however the rotation of the sprite became really weird, the 'Worm' sprite is suppose to move left and right now it change into facing upward Please look at this image,
When moving from left to right
When moving from right to left
public Transform[] patrolPoints;
public float speed;
Transform currentPatrolPoint;
int currentPatrolIndex;
// Use this for initialization
void Start()
{
currentPatrolIndex = 0;
currentPatrolPoint = patrolPoints[currentPatrolIndex];
}
// Update is called once per frame
void Update()
{
transform.Translate(Vector3.up * Time.deltaTime * speed);
if (Vector3.Distance(transform.position, currentPatrolPoint.position) < .1f) {
if (currentPatrolIndex + 1 < patrolPoints.Length)
currentPatrolIndex++;
else
currentPatrolIndex = 0;
currentPatrolPoint = patrolPoints[currentPatrolIndex];
}
Vector3 patrolPointDir = currentPatrolPoint.position - transform.position;
float angle = Mathf.Atan2(patrolPointDir.y, patrolPointDir.x) * Mathf.Rad2Deg - 90f;
Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward);
transform.rotation = Quaternion.RotateTowards(transform.rotation, q, 180f);
}
This is the code
Thank you
transform.localScale = new Vector2(-1,1);
to flip it. - Catwood