I am making a platform game where the main character moves right and left and jumps however my character jumps and does not return to the ground but stays on top of the stage.My characters movie-clip symbol is called 'naruto' and my ground symbol is called 'ground'.
Here is my code:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Stage;
naruto.gotoAndStop("stance");
var rightPressed:Boolean = new Boolean(false);
var leftPressed:Boolean = new Boolean(false);
var upPressed:Boolean = new Boolean(false);
var downPressed:Boolean = new Boolean(false);
var narutoSpeed:Number = 10;
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
stage.addEventListener(Event.ENTER_FRAME,gameLoop);
function keyDownHandler(keyEvent:KeyboardEvent):void
{
if (keyEvent.keyCode == Keyboard.RIGHT)
{
rightPressed = true;
}
else if(keyEvent.keyCode == Keyboard.LEFT)
{
leftPressed = true;
}
else if(keyEvent.keyCode == Keyboard.UP)
{
upPressed = true;
}else if(keyEvent.keyCode == Keyboard.DOWN)
{
downPressed = true;
}
}
function keyUpHandler(keyEvent:KeyboardEvent):void
{
if (keyEvent.keyCode == Keyboard.RIGHT)
{
rightPressed = false;
naruto.gotoAndStop("standright")
}
else if(keyEvent.keyCode == Keyboard.LEFT)
{
leftPressed = false;
naruto.gotoAndStop("standleft")
}
else if(keyEvent.keyCode == Keyboard.UP)
{
upPressed = false;
naruto.gotoAndStop("stance")
}else if(keyEvent.keyCode == Keyboard.DOWN)
{
downPressed = false;
naruto.gotoAndStop("stance")
}
}
function gameLoop(loopEvent: Event): void {
//If the right key is pressed, and the left key is NOT pressed
if (rightPressed && !leftPressed) {
naruto.x += narutoSpeed;
naruto.gotoAndStop("right");
}
if(leftPressed && !rightPressed) {
naruto.x -= narutoSpeed;
naruto.gotoAndStop("left");
}
var jumpHeight =0;
var defaultJumpSpeed = 20;
var jumpSpeed = 20;
if(upPressed && naruto.hitTestObject(ground))
{
trace("HELLO!");
naruto.y -= jumpSpeed;
jumpSpeed-= 4;
}
if(upPressed)
{
trace("HELLO!");
jumpHeight++;
naruto.y -= jumpSpeed;
if(jumpHeight>10)
jumpSpeed -= 4;
}
if(naruto.hitTestObject(ground))
{
trace("HELLO!");
jumpHeight =0;
jumpSpeed = defaultJumpSpeed;
}
}
Here is the link for my work: https://www.mediafire.com/?8d5opy49fuqmup5
Here is the problem: