Does input order for a SM 4.0 vertex shader matter?
e.g. is
struct App2VS
{
float3 position : POSITION;
float4 color : COLOR0;
float3 normal : NORMAL;
...
};
equivalent to
struct App2VS
{
float4 color : COLOR0;
float3 position : POSITION;
float3 normal : NORMAL;
...
};